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gml_Object_obj_micro5_Step_0

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if (keyboard_multicheck_pressed(0))
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{
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    if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() == true)
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    {
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        if (obj_pl.direction == 90 && global.tinypuzzle == 1)
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        {
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            global.cutscene = true;
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            audio_play_sound(snd_tinyfroggit, 10, 0);
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            audio_sound_pitch(snd_tinyfroggit, 3);
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            global.tinypuzzle = 0;
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            alarm[0] = 30;
gml_Object_obj_micro5_Alarm_0.gml

global.cutscene = false; if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); with (msg) { portrait = false; sndfnt = 99; message[0] = "* (You hear movement in the# distance...)"; message[1] = "* (An intimidating presence fills# the Ruins.)"; }
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        }
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    }
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}