| 1 |
liquid_image_index += 0.25; |
| 2 |
if (liquid_image_index >= sprite_get_number(spr_steamworks_04b_liquid)) |
| 3 |
liquid_image_index = 0.25; |
| 4 |
if (global.geno_complete[3] == true) |
| 5 |
{ |
| 6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 7 |
{ |
| 8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 9 |
with (msg) |
| 10 |
message[0] = "* (The valve won't budge.)"; |
| 11 |
} |
| 12 |
} |
| 13 |
else if (global.sworks_flag[1] > 0) |
| 14 |
{ |
| 15 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 16 |
{ |
| 17 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 18 |
with (msg) |
| 19 |
message[0] = "* (Best not to disturb the# pressure you've set.)"; |
| 20 |
} |
| 21 |
exit; |
| 22 |
} |
| 23 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 24 |
{ |
| 25 |
scr_cutscene_start(); |
| 26 |
audio_play_sound(snd_pinkgoo_initiate, 1, 0); |
| 27 |
liquid_active = true; |
| 28 |
scene = 1; |
| 29 |
} |
| 30 |
switch (scene) |
| 31 |
{ |
| 32 |
case 1: |
| 33 |
cutscene_camera_move(190, 100, 2); |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
scr_get_inputscr_get_inputfunction scr_get_input()
{
if (live_call())
return global.live_result;
scr_stick_press();
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv);
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh);
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh);
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv);
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick;
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick;
global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick;
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick;
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls))
global.using_gamepad = true;
else if (keyboard_check(vk_anykey))
global.using_gamepad = false;
if (global.using_gamepad)
{
if (global.button1 == gp_face1)
global.action_key = "A";
else if (global.button1 == gp_face2)
global.action_key = "B";
else if (global.button1 == gp_face3)
global.action_key = "X";
else if (global.button1 == gp_face4)
global.action_key = "Y";
if (global.button2 == gp_face1)
global.cancel_key = "A";
else if (global.button2 == gp_face2)
global.cancel_key = "B";
else if (global.button2 == gp_face3)
global.cancel_key = "X";
else if (global.button2 == gp_face4)
global.cancel_key = "Y";
if (global.button3 == 32769)
global.pause_key = "A";
else if (global.button3 == 32770)
global.pause_key = "B";
else if (global.button3 == 32771)
global.pause_key = "X";
else if (global.button3 == 32772)
global.pause_key = "Y";
}
else
{
global.pause_key = "C";
global.action_key = "Z";
global.cancel_key = "X";
}
if (instance_exists(obj_phone_controls))
{
global.down_key += obj_phone_controls.phn_down;
global.left_key += obj_phone_controls.phn_left;
global.right_key += obj_phone_controls.phn_right;
global.up_key += obj_phone_controls.phn_up;
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp);
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp);
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp);
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp);
}
} (); |
| 37 |
var shift_amount = 0.015; |
| 38 |
if (global.left_key) |
| 39 |
{ |
| 40 |
if (liquid_amount[0] < 1) |
| 41 |
liquid_amount[0] += shift_amount; |
| 42 |
if (liquid_amount[1] > 0) |
| 43 |
{ |
| 44 |
if (liquid_amount[2] > 0) |
| 45 |
liquid_amount[1] -= shift_amount / 2; |
| 46 |
else |
| 47 |
liquid_amount[1] -= shift_amount; |
| 48 |
} |
| 49 |
if (liquid_amount[2] > 0) |
| 50 |
{ |
| 51 |
if (liquid_amount[1] > 0) |
| 52 |
liquid_amount[2] -= shift_amount / 2; |
| 53 |
else |
| 54 |
liquid_amount[2] -= shift_amount; |
| 55 |
} |
| 56 |
} |
| 57 |
if (global.right_key) |
| 58 |
{ |
| 59 |
if (liquid_amount[2] < 1) |
| 60 |
liquid_amount[2] += shift_amount; |
| 61 |
if (liquid_amount[1] > 0) |
| 62 |
{ |
| 63 |
if (liquid_amount[0] > 0) |
| 64 |
liquid_amount[1] -= shift_amount / 2; |
| 65 |
else |
| 66 |
liquid_amount[1] -= shift_amount; |
| 67 |
} |
| 68 |
if (liquid_amount[0] > 0) |
| 69 |
{ |
| 70 |
if (liquid_amount[1] > 0) |
| 71 |
liquid_amount[0] -= shift_amount / 2; |
| 72 |
else |
| 73 |
liquid_amount[0] -= shift_amount; |
| 74 |
} |
| 75 |
} |
| 76 |
if (global.down_key) |
| 77 |
{ |
| 78 |
if (liquid_amount[1] < 1) |
| 79 |
liquid_amount[1] += shift_amount; |
| 80 |
if (liquid_amount[2] > 0) |
| 81 |
{ |
| 82 |
if (liquid_amount[0] > 0) |
| 83 |
liquid_amount[2] -= shift_amount / 2; |
| 84 |
else |
| 85 |
liquid_amount[2] -= shift_amount; |
| 86 |
} |
| 87 |
if (liquid_amount[0] > 0) |
| 88 |
{ |
| 89 |
if (liquid_amount[2] > 0) |
| 90 |
liquid_amount[0] -= shift_amount / 2; |
| 91 |
else |
| 92 |
liquid_amount[0] -= shift_amount; |
| 93 |
} |
| 94 |
} |
| 95 |
var completed = 0; |
| 96 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
| 97 |
{ |
| 98 |
liquid_amount[i] = clamp(liquid_amount[i], 0, 1); |
| 99 |
if (liquid_amount[i] > (liquid_target[i] - 0.1) && liquid_amount[i] < (liquid_target[i] + 0.1)) |
| 100 |
{ |
| 101 |
completed += 1; |
| 102 |
if (liquid_noloop[i] == 0) |
| 103 |
{ |
| 104 |
liquid_noloop[i] = 1; |
| 105 |
var ding_sound = audio_play_sound(snd_duel_mark, 1, 0); |
| 106 |
audio_sound_pitch(ding_sound, 0.8 + (completed * 0.2)); |
| 107 |
} |
| 108 |
} |
| 109 |
else |
| 110 |
{ |
| 111 |
liquid_noloop[i] = 0; |
| 112 |
} |
| 113 |
} |
| 114 |
if (completed == 3) |
| 115 |
{ |
| 116 |
audio_play_sound(snd_undertale_snap, 1, 0); |
| 117 |
audio_play_sound(snd_success, 1, 0); |
| 118 |
scene = 3; |
| 119 |
} |
| 120 |
if (global.right_keyp || global.left_keyp || global.down_keyp) |
| 121 |
audio_play_sound(snd_pinkgoo_steam, 1, 0); |
| 122 |
if (global.right_key || global.left_key || global.down_key || global.up_key) |
| 123 |
{ |
| 124 |
if (!audio_is_playing(snd_pinkgoo_move)) |
| 125 |
audio_play_sound(snd_pinkgoo_move, 1, 1); |
| 126 |
} |
| 127 |
else if (audio_is_playing(snd_pinkgoo_move)) |
| 128 |
{ |
| 129 |
audio_stop_sound(snd_pinkgoo_move); |
| 130 |
} |
| 131 |
if (keyboard_multicheck_pressed(1)) |
| 132 |
{ |
| 133 |
if (audio_is_playing(snd_pinkgoo_move)) |
| 134 |
audio_stop_sound(snd_pinkgoo_move); |
| 135 |
audio_play_sound(snd_fail, 1, 0); |
| 136 |
scene = 6; |
| 137 |
} |
| 138 |
break; |
| 139 |
case 3: |
| 140 |
if (audio_is_playing(snd_pinkgoo_move)) |
| 141 |
audio_stop_sound(snd_pinkgoo_move); |
| 142 |
cutscene_screenshake(0.5, 2); |
| 143 |
break; |
| 144 |
case 4: |
| 145 |
cutscene_wait(1.5); |
| 146 |
break; |
| 147 |
case 5: |
| 148 |
if (!instance_exists(obj_steamworks_04_b_cutscene)) |
| 149 |
instance_create(0, 0, obj_steamworks_04_b_cutscene); |
| 150 |
break; |
| 151 |
case 6: |
| 152 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 153 |
break; |
| 154 |
case 7: |
| 155 |
__view_set(e__VW.Object, 0, obj_pl); |
| 156 |
scene = 0; |
| 157 |
scr_cutscene_end(); |
| 158 |
break; |
| 159 |
} |
| 160 |
if (liquid_overlay_deg < 360) |
| 161 |
liquid_overlay_deg += 0.1; |
| 162 |
else |
| 163 |
liquid_overlay_deg = 0; |
| 164 |
liquid_overlay_alpha = 0.25 + (sin(liquid_overlay_deg) * 0.25); |
| 165 |
if (scene >= 3 && scene < 6) |
| 166 |
{ |
| 167 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
| 168 |
liquid_amount[i] = lerp(liquid_amount[i], liquid_target[i], 0.1); |
| 169 |
} |
| 170 |
|
| 171 |
enum e__VW |
| 172 |
{ |
| 173 |
XView, |
| 174 |
YView, |
| 175 |
WView, |
| 176 |
HView, |
| 177 |
Angle, |
| 178 |
HBorder, |
| 179 |
VBorder, |
| 180 |
HSpeed, |
| 181 |
VSpeed, |
| 182 |
Object, |
| 183 |
Visible, |
| 184 |
XPort, |
| 185 |
YPort, |
| 186 |
WPort, |
| 187 |
HPort, |
| 188 |
Camera, |
| 189 |
SurfaceID |
| 190 |
} |