1 |
liquid_image_index += 0.25; |
2 |
if (liquid_image_index >= sprite_get_number(spr_steamworks_04b_liquid)) |
3 |
liquid_image_index = 0.25; |
4 |
if (global.geno_complete[3] == true) |
5 |
{ |
6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
7 |
{ |
8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
9 |
with (msg) |
10 |
message[0] = "* (The valve won't budge.)"; |
11 |
} |
12 |
} |
13 |
else if (global.sworks_flag[1] > 1) |
14 |
{ |
15 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
16 |
{ |
17 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
18 |
with (msg) |
19 |
message[0] = "* (Best not to disturb the# pressure you've set.)"; |
20 |
} |
21 |
exit; |
22 |
} |
23 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
24 |
{ |
25 |
scr_cutscene_start(); |
26 |
audio_play_sound(snd_pinkgoo_initiate, 1, 0); |
27 |
liquid_active = true; |
28 |
scene = 1; |
29 |
} |
30 |
switch (scene) |
31 |
{ |
32 |
case 1: |
33 |
cutscene_camera_move(180, 110, 2); |
34 |
break; |
35 |
case 2: |
36 |
scr_get_inputscr_get_inputfunction scr_get_input()
{
if (live_call())
return global.live_result;
scr_stick_press();
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv);
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh);
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh);
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv);
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick;
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick;
global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick;
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick;
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls))
global.using_gamepad = true;
else if (keyboard_check(vk_anykey))
global.using_gamepad = false;
if (global.using_gamepad)
{
if (global.button1 == gp_face1)
global.action_key = "A";
else if (global.button1 == gp_face2)
global.action_key = "B";
else if (global.button1 == gp_face3)
global.action_key = "X";
else if (global.button1 == gp_face4)
global.action_key = "Y";
if (global.button2 == gp_face1)
global.cancel_key = "A";
else if (global.button2 == gp_face2)
global.cancel_key = "B";
else if (global.button2 == gp_face3)
global.cancel_key = "X";
else if (global.button2 == gp_face4)
global.cancel_key = "Y";
if (global.button3 == 32769)
global.pause_key = "A";
else if (global.button3 == 32770)
global.pause_key = "B";
else if (global.button3 == 32771)
global.pause_key = "X";
else if (global.button3 == 32772)
global.pause_key = "Y";
}
else
{
global.pause_key = "C";
global.action_key = "Z";
global.cancel_key = "X";
}
if (instance_exists(obj_phone_controls))
{
global.down_key += obj_phone_controls.phn_down;
global.left_key += obj_phone_controls.phn_left;
global.right_key += obj_phone_controls.phn_right;
global.up_key += obj_phone_controls.phn_up;
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp);
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp);
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp);
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp);
}
} (); |
37 |
var shift_amount = 0.015; |
38 |
var liquid_current = -1; |
39 |
if (global.left_key) |
40 |
liquid_current = 0; |
41 |
if (global.down_key) |
42 |
liquid_current = 1; |
43 |
if (global.right_key) |
44 |
liquid_current = 2; |
45 |
if (global.up_key) |
46 |
liquid_current = 3; |
47 |
if (liquid_current != -1) |
48 |
{ |
49 |
if (liquid_amount[liquid_current] < 1) |
50 |
{ |
51 |
liquid_amount[liquid_current] += shift_amount; |
52 |
var above_zero = 0; |
53 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
54 |
{ |
55 |
if (i != liquid_current && liquid_amount[i] > 0) |
56 |
above_zero += 1; |
57 |
} |
58 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
59 |
{ |
60 |
if (i != liquid_current && liquid_amount[i] > 0) |
61 |
liquid_amount[i] -= shift_amount / above_zero; |
62 |
} |
63 |
} |
64 |
} |
65 |
var completed = 0; |
66 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
67 |
{ |
68 |
liquid_amount[i] = clamp(liquid_amount[i], 0, 1); |
69 |
if (liquid_amount[i] > (liquid_target[i] - 0.1) && liquid_amount[i] < (liquid_target[i] + 0.1)) |
70 |
{ |
71 |
completed += 1; |
72 |
if (liquid_noloop[i] == 0) |
73 |
{ |
74 |
liquid_noloop[i] = 1; |
75 |
var ding_sound = audio_play_sound(snd_duel_mark, 1, 0); |
76 |
audio_sound_pitch(ding_sound, 0.8 + (completed * 0.2)); |
77 |
} |
78 |
} |
79 |
else |
80 |
{ |
81 |
liquid_noloop[i] = 0; |
82 |
} |
83 |
} |
84 |
if (completed == 4) |
85 |
{ |
86 |
audio_play_sound(snd_undertale_snap, 1, 0); |
87 |
audio_play_sound(snd_success, 1, 0); |
88 |
scene = 3; |
89 |
} |
90 |
if (global.right_keyp || global.left_keyp || global.down_keyp || global.up_keyp) |
91 |
audio_play_sound(snd_pinkgoo_steam, 1, 0); |
92 |
if (global.right_key || global.left_key || global.down_key || global.up_key) |
93 |
{ |
94 |
if (!audio_is_playing(snd_pinkgoo_move)) |
95 |
audio_play_sound(snd_pinkgoo_move, 1, 1); |
96 |
} |
97 |
else if (audio_is_playing(snd_pinkgoo_move)) |
98 |
{ |
99 |
audio_stop_sound(snd_pinkgoo_move); |
100 |
} |
101 |
if (keyboard_multicheck_pressed(1)) |
102 |
{ |
103 |
if (audio_is_playing(snd_pinkgoo_move)) |
104 |
audio_stop_sound(snd_pinkgoo_move); |
105 |
audio_play_sound(snd_fail, 1, 0); |
106 |
scene = 6; |
107 |
} |
108 |
break; |
109 |
case 3: |
110 |
if (audio_is_playing(snd_pinkgoo_move)) |
111 |
audio_stop_sound(snd_pinkgoo_move); |
112 |
cutscene_screenshake(0.5, 2); |
113 |
break; |
114 |
case 4: |
115 |
cutscene_wait(1.5); |
116 |
break; |
117 |
case 5: |
118 |
if (!instance_exists(obj_steamworks_04_c_cutscene)) |
119 |
instance_create(0, 0, obj_steamworks_04_c_cutscene); |
120 |
break; |
121 |
case 6: |
122 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
123 |
break; |
124 |
case 7: |
125 |
__view_set(e__VW.Object, 0, obj_pl); |
126 |
scene = 0; |
127 |
scr_cutscene_end(); |
128 |
break; |
129 |
} |
130 |
if (liquid_overlay_deg < 360) |
131 |
liquid_overlay_deg += 0.1; |
132 |
else |
133 |
liquid_overlay_deg = 0; |
134 |
liquid_overlay_alpha = 0.25 + (sin(liquid_overlay_deg) * 0.25); |
135 |
if (scene >= 3 && scene < 6) |
136 |
{ |
137 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
138 |
liquid_amount[i] = lerp(liquid_amount[i], liquid_target[i], 0.1); |
139 |
} |
140 |
|
141 |
enum e__VW |
142 |
{ |
143 |
XView, |
144 |
YView, |
145 |
WView, |
146 |
HView, |
147 |
Angle, |
148 |
HBorder, |
149 |
VBorder, |
150 |
HSpeed, |
151 |
VSpeed, |
152 |
Object, |
153 |
Visible, |
154 |
XPort, |
155 |
YPort, |
156 |
WPort, |
157 |
HPort, |
158 |
Camera, |
159 |
SurfaceID |
160 |
} |