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function scr_generate_battle_slither_soloscr_generate_battle_slither_solofunction scr_generate_battle_slither_solo() //gml_Script_scr_generate_battle_slither_solo
{
global.battle_enemy_name_1 = "slither a"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 90
global.max_hp_enemy = 90
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 8
global.enemy_defense_stat = 7
global.enemy_vulnerable = true
global.enemy_attacking = false
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = true
global.enemy_special_text = 0
global.enemy_exp = 46
global.enemy_gold = 10
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_3_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_3_color = 16777215
global.action_amount = 3
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 1
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.action_3_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.enemy_mode = 0
global.enemy_mode_previous = 0
global.enemy_mode_gen = 0
global.enemy_mode_gen_previous = 0
scr_audio_stop_sound(0)
script_execute(gml_Script_scr_determine_enemy_music_yellow)
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
instance_create(316, 170, obj_slither_body_a)
global.enemy_damage_x = obj_slither_body_a.x - 12
global.enemy_damage_y = obj_slither_body_a.y - 42
global.enemy_target_x = obj_slither_body_a.x - 12
global.enemy_target_y = obj_slither_body_a.y - 42
script_execute(gml_Script_scr_create_background_battle_yellow)
instance_create(0, 0, obj_battle_fade_in_screen)
instance_create(275, 400, obj_battle_hp_current_self)
instance_create(275, 400, obj_battle_hp_max_self)
instance_create(275, 400, obj_battle_hp_cover_self)
instance_create(0, 0, obj_text_battle_stat_name)
instance_create(0, 0, obj_text_battle_stat_lv)
instance_create(244, 405, obj_text_hp)
instance_create(0, 0, obj_text_hp_stat)
instance_create(32, 250, obj_dialogue_box_battle)
instance_create(31, 431, obj_fight)
instance_create(184, 431, obj_act)
instance_create(344, 431, obj_item)
instance_create(499, 431, obj_mercy)
instance_create_depth(0, 0, -500, obj_battle_enemy_effect_slither_fog)
global.last_text_move_select = 0
global.soul_mode = "Red"
instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu)
instance_create(0, 0, obj_dialogue_battle_move_select_intro)
} () //gml_Script_scr_generate_battle_slither_solo |
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{ |
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global.battle_enemy_name_1 = "slither a" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 90 |
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global.max_hp_enemy = 90 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 8 |
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global.enemy_defense_stat = 7 |
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global.enemy_vulnerable = true |
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global.enemy_attacking = false |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = true |
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global.enemy_special_text = 0 |
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global.enemy_exp = 46 |
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global.enemy_gold = 10 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_2_important = false |
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global.action_3_important = false |
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global.action_1_color = 16777215 |
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global.action_2_color = 16777215 |
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global.action_3_color = 16777215 |
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global.action_amount = 3 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 1 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.action_3_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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global.enemy_mode_gen = 0 |
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global.enemy_mode_gen_previous = 0 |
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scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound
{
audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i])
if (audio_gain <= argument0)
audio_stop_sound(sound_y[i])
}
} (0) |
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script_execute(gml_Script_scr_determine_enemy_music_yellow) |
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audio_extend = false |
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global.sound_carry_battle = false |
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global.mettaton_voice_count = 1 |
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instance_create(316, 170, obj_slither_body_a) |
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global.enemy_damage_x = obj_slither_body_a.x - 12 |
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global.enemy_damage_y = obj_slither_body_a.y - 42 |
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global.enemy_target_x = obj_slither_body_a.x - 12 |
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global.enemy_target_y = obj_slither_body_a.y - 42 |
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script_execute(gml_Script_scr_create_background_battle_yellow) |
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instance_create(0, 0, obj_battle_fade_in_screen) |
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instance_create(275, 400, obj_battle_hp_current_self) |
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instance_create(275, 400, obj_battle_hp_max_self) |
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instance_create(275, 400, obj_battle_hp_cover_self) |
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instance_create(0, 0, obj_text_battle_stat_name) |
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instance_create(0, 0, obj_text_battle_stat_lv) |
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instance_create(244, 405, obj_text_hp) |
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instance_create(0, 0, obj_text_hp_stat) |
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instance_create(32, 250, obj_dialogue_box_battle) |
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instance_create(31, 431, obj_fight) |
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instance_create(184, 431, obj_act) |
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instance_create(344, 431, obj_item) |
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instance_create(499, 431, obj_mercy) |
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instance_create_depth(0, 0, -500, obj_battle_enemy_effect_slither_fog) |
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global.last_text_move_select = 0 |
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global.soul_mode = "Red" |
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instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) |
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instance_create(0, 0, obj_dialogue_battle_move_select_intro) |
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} |