1 |
alarm[0] = 45 |
2 |
image_speed = 0.2 |
3 |
arc_controls_open = false |
4 |
arc_logos_alpha = 1 |
5 |
arc_draw_menu_options = false |
6 |
arc_cursor_pos = 1 |
7 |
arc_title_x = 320 |
8 |
end_game = false |
9 |
overlay_alpha = 1 |
10 |
if (global.last_room_overworld == room) |
11 |
overlay_alpha = 0 |
12 |
scene = 0 |
13 |
global.mew_endless_unlocked = false |
14 |
instance_destroy(obj_transition) |
15 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
16 |
obj_pl.image_alpha = 0 |