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gml_Object_obj_arcade_mew_Alarm_1

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1
instance_destroy()
2
instance_deactivate_all(true)
3
instance_activate_object(obj_pl)
4
instance_activate_object(global.party_member)
5
instance_activate_object(obj_controller)
6
instance_activate_object(obj_radio)
7
instance_activate_object(obj_arcade_controller)
8
obj_arcade_controller.arcade_game_over = true
9
var game_over_sound = choose(469, 470, 471)
10
audio_play_sound(game_over_sound, 1, 0)
11
audio_stop_sound(mus_mew)
12
audio_stop_sound(mus_mew_boss)