1 |
draw_self(); |
2 |
if (is_charging && !is_charged) |
3 |
{ |
4 |
draw_set_circle_precision(8); |
5 |
var dir_offset = 180 * charge_percentage; |
6 |
var distance = 25 * charge_percentage; |
7 |
var circle_alpha = 0.8 - charge_percentage; |
8 |
var custom_col = make_color_rgb(255, 255 - (255 * charge_percentage), 255); |
9 |
draw_set_color(custom_col); |
10 |
draw_set_alpha(circle_alpha); |
11 |
for (var i = 0; i < 360; i += 90) |
12 |
{ |
13 |
var xx = x + lengthdir_x(distance, i + dir_offset); |
14 |
var yy = y + lengthdir_y(distance, i + dir_offset); |
15 |
draw_circle(xx, yy, 6, false); |
16 |
} |
17 |
draw_set_alpha(1); |
18 |
draw_set_circle_precision(24); |
19 |
} |
20 |
shader_set(sh_flash); |
21 |
draw_set_alpha(charged_overlay_alpha); |
22 |
draw_sprite(sprite_index, image_index, x, y); |
23 |
draw_set_alpha(1); |
24 |
shader_reset(); |
25 |
if (is_charged) |
26 |
{ |
27 |
shader_set(sh_flash); |
28 |
draw_set_alpha(charged_overlay_alpha); |
29 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, (sin(current_time / 100) * 0.15) + 0.15); |
30 |
draw_set_alpha(1); |
31 |
shader_reset(); |
32 |
} |