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gml_Object_obj_arcade_mew_Collision_obj_arcade_upgrade

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1
arc_upgrade = other.arc_upgrade_type;
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switch (arc_upgrade)
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{
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    case "Rapid":
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        audio_play_sound(snd_mew_upgrade_rapid, 1, 0);
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        break;
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    case "Shotgun":
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        audio_play_sound(snd_mew_upgrade_shotgun, 1, 0);
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        break;
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}
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alarm[0]
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instance_destroy(other);