1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (state >= 1) |
4 |
{ |
5 |
var j = 2 |
6 |
for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1) |
7 |
{ |
8 |
var x0 = ds_list_find_value(x_list, i) |
9 |
var y0 = ds_list_find_value(y_list, i) |
10 |
var angle0 = ds_list_find_value(angle_list, i) |
11 |
var image_alpha_trail = 1 / j |
12 |
draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, (image_alpha_trail * image_alpha)) |
13 |
j += 1 |
14 |
} |
15 |
} |
16 |
if (bullet_hit_draw_timer > 0) |
17 |
shader_set(sh_flash) |
18 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_yellow, image_alpha) |
19 |
shader_reset() |