1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_alpha(white_overlay_alpha) |
4 |
draw_set_color(c_white) |
5 |
draw_rectangle(0, 0, 320, 240, false) |
6 |
draw_set_alpha(1) |
7 |
if (draw_glitches == true) |
8 |
{ |
9 |
draw_set_alpha(0.25) |
10 |
var glitch_number = irandom_range(4, 12) |
11 |
for (var i = 0; i < glitch_number; i++) |
12 |
{ |
13 |
var variation = choose(1, 2) |
14 |
if (variation == 1) |
15 |
draw_sprite_part(spr_battle_flowey_gray_idle, 0, irandom_range(0, 640), irandom_range(0, 640), irandom_range(32, 64), irandom_range(32, 64), irandom_range(32, 608), irandom_range(32, 388)) |
16 |
else |
17 |
{ |
18 |
draw_set_color(c_black) |
19 |
var xx = irandom_range(32, 608) |
20 |
var yy = irandom_range(32, 388) |
21 |
draw_rectangle(xx, yy, (xx + (choose(16, 128))), (yy + (choose(16, 128))), false) |
22 |
} |
23 |
} |
24 |
draw_set_alpha(1) |
25 |
} |