1 |
if (image_index >= (image_number - 2) && image_index < (image_number - 1) && image_speed != 0) |
2 |
{ |
3 |
image_speed = 0; |
4 |
image_index = image_number - 2; |
5 |
alarm[1] = 15; |
6 |
} |
7 |
if (attack_rocks_spawned == false && floor(image_index == 12)) |
8 |
{ |
9 |
var break_sound = audio_play_sound(snd_rock_break, 1, 0); |
10 |
audio_sound_gain(break_sound, 0.7, 0); |
11 |
audio_sound_pitch(break_sound, 0.85); |
12 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 6); |
13 |
for (var i = 0; i < 3; i++) |
14 |
{ |
15 |
var debris = instance_create_depth(x, y, depth - 1, obj_attack_ed_smash_boulders); |
16 |
debris.hspeed = -3.5 + (i * 3.5); |
17 |
} |
18 |
} |