|
1
|
if (image_index >= (image_number - 2) && image_index < (image_number - 1) && image_speed != 0)
|
|
2
|
{
|
|
3
|
image_speed = 0;
|
|
4
|
image_index = image_number - 2;
|
|
5
|
alarm[1] = 15; gml_Object_obj_attack_ed_smash_hand_Alarm_1.gml
var fade_inc = 0.35;
image_alpha -= fade_inc;
image_index = image_number - 1;
if (image_alpha <= 0.35)
{
instance_destroy();
exit;
}
alarm[1] = 0.05 * room_speed;
|
|
6
|
}
|
|
7
|
if (attack_rocks_spawned == false && floor(image_index == 12))
|
|
8
|
{
|
|
9
|
var break_sound = audio_play_sound(snd_rock_break, 1, 0);
|
|
10
|
audio_sound_gain(break_sound, 0.7, 0);
|
|
11
|
audio_sound_pitch(break_sound, 0.85);
|
|
12
|
scr_screenshake_battlescr_screenshake_battle
function scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 6);
|
|
13
|
for (var i = 0; i < 3; i++)
|
|
14
|
{
|
|
15
|
var debris = instance_create_depth(x, y, depth - 1, obj_attack_ed_smash_boulders);
|
|
16
|
debris.hspeed = -3.5 + (i * 3.5);
|
|
17
|
}
|
|
18
|
}
|