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gml_Object_obj_battle_enemy_attack_martlet_wing_gust_final_spawner_Other_10

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1
if (live_call())
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    return global.live_result;
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var random_item = 2297;
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var spawn_depth = -100;
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spawn_count++;
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if (spawn_count > spawn_count_max)
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{
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    spawn_count = 0;
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    random_item = 40;
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    spawn_depth = -101;
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}
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var random_number = irandom_range(0, 1);
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if (obj_heart_battle_fighting_parent.idle_hsp_count > 0)
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    instance_create_depth(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item);
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else
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    instance_create_depth(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item);