1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var random_item = 2297; |
4 |
var spawn_depth = -100; |
5 |
spawn_count++; |
6 |
if (spawn_count > spawn_count_max) |
7 |
{ |
8 |
spawn_count = 0; |
9 |
random_item = 40; |
10 |
spawn_depth = -101; |
11 |
} |
12 |
var random_number = irandom_range(0, 1); |
13 |
if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) |
14 |
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item); |
15 |
else |
16 |
instance_create_depth(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item); |