| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var random_item = 2297; |
| 4 |
var spawn_depth = -100; |
| 5 |
spawn_count++; |
| 6 |
if (spawn_count > spawn_count_max) |
| 7 |
{ |
| 8 |
spawn_count = 0; |
| 9 |
random_item = 40; |
| 10 |
spawn_depth = -101; |
| 11 |
} |
| 12 |
var random_number = irandom_range(0, 1); |
| 13 |
if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) |
| 14 |
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item); |
| 15 |
else |
| 16 |
instance_create_depth(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), obj_dialogue_box_battle_transformation_any.bbox_top - 10, spawn_depth, random_item); |