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gml_Object_obj_chem_05_maze_puzzle_Alarm_5

related scripts: Alarm_0Alarm_1Alarm_2Alarm_3Alarm_4Alarm_5 Create_0Destroy_0Draw_64Other_10Step_0

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1
if (instance_exists(obj_chem_05_maze_puzzle_player) && obj_chem_05_maze_puzzle_player.can_move)
2
    puzzle_alpha = 0;