1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | bullet_hit_overlay = 0; |
5 | destroy_timer = -1; |
6 | image_xscale = 2; |
7 | image_yscale = 2; |
8 | image_alpha = 0; |
9 | speed = 5; |
10 | direction = 270; |