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gml_Object_obj_battle_enemy_attack_asgore_checker_Draw_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
4
draw_set_color(c_black)
5
draw_set_alpha(draw_alpha)
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draw_rectangle((battle_box.bbox_left - 4), (battle_box.bbox_top - 4), (battle_box.bbox_right + 4), (battle_box.bbox_bottom + 4), false)
7
draw_set_alpha(1)