1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | draw_set_color(c_black) |
5 | draw_set_alpha(draw_alpha) |
6 | draw_rectangle((battle_box.bbox_left - 4), (battle_box.bbox_top - 4), (battle_box.bbox_right + 4), (battle_box.bbox_bottom + 4), false) |
7 | draw_set_alpha(1) |