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gml_Object_obj_battle_enemy_attack_asgore_checker_Draw_73

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Alarm_4 • Create_0 • Destroy_0 • Draw_0 • Draw_73 • Step_0

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1
draw_set_color(c_white);
2
draw_set_alpha(fade_out_alpha);
3
draw_rectangle(0, 0, 640, 480, false);
4
draw_set_alpha(1);