1 | damage_number = scr_determine_damage_number_enemy |
2 | launch_sound = audio_play_sound(snd_guardener_arm_launched, 1, 0) |
3 | launch_dir = "down" |
4 | launch_speed = 10 |
5 | warning_col = 255 |
6 | warning_draw = true |
7 | warning_count = 2 |
8 | scene = -1 |
9 | arm_return = 0 |
10 | alarm[0] = 5 |
11 | depth = obj_heart_battle_fighting_parent.depth + 1 |