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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_feather_Other_10

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1
x = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_x
2
y = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_y
3
image_angle = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle
4
if (id == obj_battle_enemy_attack_martlet_feather_circle_checker.id_feather[0] || obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle_use < angle_position_current)
5
    can_fade_in = true
6
angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle_use