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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
2
can_fade_in = false;
3
angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.fcreate_angle_diff;
4
global.id_store = id;
5
state = 0;
6
spin_radius_speed = 0;
7
spin_radius_speed_multiplier = 20;
8
sign_modifier_spin = 1;
9
time_elapsed_spin = 0;
10
time_max_spin = 30;
11
time_increase_spin = 1;
12
max_rise_spin = 80;
13
no_loop_target = false;
14
attack_speed = 28;
15
in_box = false;
16
x_list = ds_list_create();
17
y_list = ds_list_create();
18
angle_list = ds_list_create();
19
max_points_trail = 10;
20
trail_cc_max = 3;
21
trail_cc_start = trail_cc_max - 1;
22
trail_cc_current = trail_cc_start;