1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
can_fade_in = false; |
3 |
angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.fcreate_angle_diff; |
4 |
global.id_store = id; |
5 |
state = 0; |
6 |
spin_radius_speed = 0; |
7 |
spin_radius_speed_multiplier = 20; |
8 |
sign_modifier_spin = 1; |
9 |
time_elapsed_spin = 0; |
10 |
time_max_spin = 30; |
11 |
time_increase_spin = 1; |
12 |
max_rise_spin = 80; |
13 |
no_loop_target = false; |
14 |
attack_speed = 28; |
15 |
in_box = false; |
16 |
x_list = ds_list_create(); |
17 |
y_list = ds_list_create(); |
18 |
angle_list = ds_list_create(); |
19 |
max_points_trail = 10; |
20 |
trail_cc_max = 3; |
21 |
trail_cc_start = trail_cc_max - 1; |
22 |
trail_cc_current = trail_cc_start; |