Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_chem_05_maze_puzzle_Alarm_2

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
fade_out = true
4
scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(puzzle_music, 750)