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gml_Object_obj_chem_05_maze_puzzle_Alarm_4

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1
if (puzzle_music != snd_ceroba_staff_lock && audio_is_playing(puzzle_music))
2
{
3
    alarm[4] = irandom_range(60, 120)
alarm[4]

if (puzzle_music != snd_ceroba_staff_lock && audio_is_playing(puzzle_music)) { alarm[4] = irandom_range(60, 120) audio_sound_pitch(puzzle_music, random_range(0.75, 1.25)) }
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    audio_sound_pitch(puzzle_music, random_range(0.75, 1.25))
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}