1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
battle_box = 3154; |
4 |
attack_tick = 0; |
5 |
scr_enable_battle_box_surface(); |
6 |
obj_surface_drawer.depth = -100; |
7 |
road_1 = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 7, 101, obj_battle_enemy_attack_macro_road); |
8 |
road_2 = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 7 + 68, 101, obj_battle_enemy_attack_macro_road); |
9 |
instance_create_depth(battle_box.x, battle_box.bbox_top + 7, 101, obj_battle_enemy_attack_macro_road); |
10 |
instance_create_depth(battle_box.x, battle_box.bbox_top + 7 + 68, 101, obj_battle_enemy_attack_macro_road); |
11 |
car_delay = 45; |
12 |
alarm[0] = car_delay;gml_Object_obj_battle_enemy_attack_macro_frogger_creator_Alarm_0.gmlif (live_call())
return global.live_result;
instance_create_depth(-20, road_1.y + 38, -100, obj_battle_enemy_attack_macro_car);
alarm[0] = car_delay;
car_count -= 1;
if (car_count <= 5 && frog_noloop == false)
{
if (irandom(spawn_probability) == 0)
{
alarm[2] = 15;
frog_noloop = true;
car_count += 2;
}
else
{
spawn_probability -= 10;
}
}
if (car_count <= 0)
instance_destroy(); |
13 |
alarm[1] = car_delay * 1.5; |
14 |
car_count = 6; |
15 |
spawn_probability = 40; |
16 |
frog_noloop = false; |