1 |
x = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_x; |
2 |
y = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_y; |
3 |
image_angle = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle; |
4 |
if (id == obj_battle_enemy_attack_martlet_feather_circle_checker.id_feather[0] || obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle_use < angle_position_current) |
5 |
can_fade_in = true; |
6 |
angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.frotate_angle_use; |