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gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_1

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Alarm_4 • Create_0 • Destroy_0 • Draw_0 • Draw_73 • Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (!unavoidable_attack)
4
{
5
    soul_can_hurt = true;
6
    ds_list_empty(spawner_list);
7
    ds_list_add(spawner_list, 1340);
8
    unavoidable_attack = true;
9
    alarm[1]
 = 600;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_1.gml

if (live_call()) return global.live_result; if (!unavoidable_attack) { soul_can_hurt = true; ds_list_empty(spawner_list); ds_list_add(spawner_list, 1340); unavoidable_attack = true; alarm[1]
 = 600;
} else { unavoidable_attack = false; alarm[1]
 = 1;
}
10
}
11
else
12
{
13
    unavoidable_attack = false;
14
    alarm[1]
 = 1;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_1.gml

if (live_call()) return global.live_result; if (!unavoidable_attack) { soul_can_hurt = true; ds_list_empty(spawner_list); ds_list_add(spawner_list, 1340); unavoidable_attack = true; alarm[1]
 = 600;
} else { unavoidable_attack = false; alarm[1]
 = 1;
}
15
}