1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("martlet", "void", "void") |
2 |
can_fade_in = false |
3 |
angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.fcreate_angle_diff |
4 |
global.id_store = id |
5 |
state = 0 |
6 |
spin_radius_speed = 0 |
7 |
spin_radius_speed_multiplier = 20 |
8 |
sign_modifier_spin = 1 |
9 |
time_elapsed_spin = 0 |
10 |
time_max_spin = 30 |
11 |
time_increase_spin = 1 |
12 |
max_rise_spin = 80 |
13 |
no_loop_target = false |
14 |
attack_speed = 28 |
15 |
in_box = false |
16 |
x_list = ds_list_create() |
17 |
y_list = ds_list_create() |
18 |
angle_list = ds_list_create() |
19 |
max_points_trail = 10 |
20 |
trail_cc_max = 3 |
21 |
trail_cc_start = trail_cc_max - 1 |
22 |
trail_cc_current = trail_cc_start |