Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
if (draw_sprite_hurt == false)
4
    draw_sprite_hurt = true
5
else
6
    draw_sprite_hurt = false
7
alarm[3] = 2
alarm[3]

if live_call() return global.live_result; if (draw_sprite_hurt == false) draw_sprite_hurt = true else draw_sprite_hurt = false alarm[3] = 2